Making is an act that extends out reach both upwards and outwards and strengthens our foundations. Or has both roots and stems through a single node, a rhizome. In order to make a position in the field of design, we must make. Through engaging with the full network that making encompasses; harvesters, suppliers, workshops, studios, tools, processes, histories, we can embed our practice within this network. This project aims to convince others to think through making, to maintain craft knowledge, and to acknowledge histories. By doing these things I hope to start a passion for some element that is contained within making. As objects are the meeting point of the knowledge of many. It is important to learn to make as a holistic approach to living as well as designing.
Over a six week period, I asked professional makers to set me a task to teach me about a tool, material, or process they were interested in. These tasks were one to two days in length, and had a clear material outcome. I used personal motivators such as progress bars, badges, and time constraints. The final outcome, a publication, and the six assigned objects.
Goldsmiths BA Design year one final project. This project and brief arise from a personal interest in developing craft skills, meeting makers with their own practices in London, and using gamification as a method of approach. The Ginger Project is my response to my self written brief, I AM A GOOD MAKER. Where I wanted to be recognised as a good maker through external identifiers, i.e. someone who is good at karate wears a black belt. However, throughout the project, the goal became less about self indulgence or gamification but rather being able to share the game with others to ‘play’.