WORK
Project Ginger
2024
Making is an act that extends out reach both upwards and outwards and strengthens our foundations. Or has both roots and stems through a single node, a rhizome. In order to make a position in the field of design, we must make. Through engaging with the full network that making encompasses; harvesters, suppliers, workshops, studios, tools, processes, histories, we can embed our practice within this network. This project aims to convince others to think through making, to maintain craft knowledge, and to acknowledge histories. By doing these things I hope to start a passion for some element that is contained within making. As objects are the meeting point of the knowledge of many. It is important to learn to make as a holistic approach to living as well as designing.

Over a six week period, I asked professional makers to set me a task to teach me about a tool, material, or process they were interested in. These tasks were one to two days in length, and had a clear material outcome. I used personal motivators such as progress bars, badges, and time constraints. The final outcome, a publication, and the six assigned objects.
Goldsmiths BA Design year one final project. This project and brief arise from a personal interest in developing craft skills, meeting makers with their own practices in London, and using gamification as a method of approach. The Ginger Project is my response to my self written brief, I AM A GOOD MAKER. Where I wanted to be recognised as a good maker through external identifiers, i.e. someone who is good at karate wears a black belt. However, throughout the project, the goal became less about self indulgence or gamification but rather being able to share the game with others to ‘play’.

FIG 02. Dancing Leg Calipers

FIG 03. Saw Handle Replica

FIG 04.  Gypsy Peg

FIG 05. Sphere

FIG 06. Offset Angle Iron Frame

FIG 07. Eco-Board Box